Atari 2600 Friday’s #14 – Demon Attack
It’s been a few weeks since the last Atari 2600 Friday, I’ve been packing up to move my things over to the girlfriends and then it was thanksgiving and I still have to work (I work overnights and sleep during the day). Sorry to anyone who looks forward to this, but I just did not have the time. I try to do these, but occasionally it just doesn’t happen. There’s my apology, now on to what we really care about.
This week we’re going to take a look at a game called Demon Attack.
The Story: Another of the space invader’s style shooters that were so popular in the early gaming days.
From the Manual: “Marooned on the ice planet Krybor, you watch legions of eerie creatures scream overhead. They hover ominously. They give you no quarter. Attack and destroy them, or be destroyed! Armed with your Laser Cannon, you confront the ultimate challenge: SURVIVE!”
From the Box: “Destroy you! That’s what these space demons aim to do. Blast ’em and survive. But each wave of demons is tougher to destroy. These strange interplanetary foes are tricky. When hit, some are split in two. All are replaced by even more attackers. If you can’t beat these demon’s from alien worlds, you can always beat your own score, or your opponent’s. The challenge never lets up as you fight back with Joystick controllers.”
The Game Play: Standard left and right only movement we’ve come to know and love of these games, fire with the red button. You start with 3 lives or bunkers according to the manual, and you can gain more, up to six, by surviving a wave unscathed. Each time you get hit you lose a bunker, lose all bunkers you get game over and your ship is destroyed. The game gets harder with each wave until the 84th wave, which was supposed to be the end of the game until a kid beat the game withing days of release and the creator had to go back and change a line of code to make the game never ending.
The Controls: Left and Right movement, Red Button to fire.
Post Review: I’m going to come right out and say this far from being a good shooter. There were many times I was thinking this was bad. First of all, the only enemy that even shoots at you is the lowest one. There are only ever the three on screen at a time, with each one being immediately replaced as long as there are still enemies in the wave. It is possible to continuously kill the low enemy shooting at you until only the other two remain and then take your time on them without being shot at, although I feel those two just run away from shots anyways. Speaking of shooting, I think the character has a single shot pistol or something, because you get one shot at a time and have to wait for it to load the next shot which is basically when the current one is no longer on screen. The final issue I have is that when you die, most often you get respawned directly under another enemy shot and instantly die again.
The High Score: 400 points or about wave 5